Sunday, December 9, 2007

Vehicles

Vehicles:
Star Wars vehicles are not available in this setting.

The horse is the most efficient method of land based transportation, and the primary method of travel for the average person. However, large companies utilize airships and railroads for massive overland shipments, and the idle rich often tootle about the outskirts of town in their electrical cars.

Armoured Airship
A flying war vessel used by wealthy nations in battle. These are often used as siege platforms against cities and fortresses, and insertion points for special forces. They are loud, shiney, and rather noticeable.

Cost: 7,500,000 (new only)
Colossal air vehicle (airship)
Init +0 Senses Perception +0
Defense Ref: 16 (Flat Footed 16) Fort 26; +13 Armor
HP: 200; DR 15; Threshhold 76
Speed: fly 6 squares (90 km/h)
Ranged:
6 Heavy Cannons +7
3 Light Cannon +7
Fighting Space: 10x5 or 1 square (Vehicle)
Cover: Total
Base Attack +7; Grp +38
Atk Options: Scatter or Explosive Shot
Str: 42 Dex: 10 Con -, Int 0
Skills Init +0, Mechanics +8, Pilot +0
Crew(6 expert) Passengers (30)
Cargo: 2 tons, Consumables 2 days, Carried Craft: 2 Ultralights
Payload: 200 Explosive Shot, 20 Scatter Shot
Weapons:
3 Heavy Cannon(Port Broadside) 8d10x2, 2 square splash
3 Heavy Cannon(Starboard Broadside) 8d10x2. 2 square splash
3 Light Cannon (Bottom turrent) 5d10 x2 1 square splash

Ultralight
Ultralights combine a small glider with a powerful propeller driven electrical engine. They are fast, but short ranged. They are often used for reconnaissance and harassment. Ultra-lights are typically not powerful enough to carry bombs or missiles. Civilian versions are unarmed, and typically used for recreation.

Cost: 400,000 new, 300,000 used
Civilian cost: 350,000 new, 250,000 used
Large Air Vehicle (ultralight)
Init +14 Senses Perception +8
Defense Ref: 16 (Flat Footed 10) Fort 15;
HP: 60; DR 10; Threshhold 15,
Speed: fly 6 squares (90 km/h)
Ranged: Heavy Machine Gun +5, 3d12
Fighting Space: 2x2 or 1 square (Vehicle)
Cover: Half +5
Base Attack +5; Grp +16
Str: 18 Dex: 22 Con -, Int 0
Skills Init +14, Mechanics +8, Pilot +14, Perception +8
Crew(1 expert)
Cargo: None, Consumables 1 day

Passenger/Cargo Airship
These vehicles are typically used by large shipping companies and are well out of the average person's purchasing power.
They can typically hold several tons of cargo or up to 50 passengers. Because helium is a rare resource used for military airships, these vessels are typically filled with hydrogen. This tacitly ensures that they will be not be used for military purposes.

Cost: 2,500,000 new, 1,750,000 used
Passenger Ticket: 400
Colossal air vehicle (airship)
Init +8 Senses Perception +8
Defense Ref: 10 (Flat Footed 10) Fort 13; +13 Armor
HP: 200; DR 10; Threshhold 76
Speed: fly 6 squares (90 km/h)
Ranged: N/A
Fighting Space: 10x5 or 1 square (Vehicle)
Cover: Total
Base Attack +7; Grp +38
Str: 42 Dex: 10 Con -, Int 0
Skills Init +8, Mechanics +8, Pilot +8, Perception +8
Crew(6 expert) Passengers (50)
Cargo: 20 tons, Consumables 2 weeks, Carried Craft: 2 Ultralights

Bicycle
Bicycles are used often in cities where there isn't room for stables. They offer speedy and safe transportation with low cost and maintenance. Outfitting them with small electrical motors is a popular practice, but considered slightly dangerous because damage can cause small, but not particularly lethal explosions.

Cost: 100 new, 50 used
Medium Ground Vehicle (Bike)
Init +5 Senses Perception +5
Defense Ref: 10 (Flat Footed 10) Fort: 10
HP: 10; DR 0; Threshold 10
Speed: 6 squares (20 km/h)
Ranged: N/A
Fighting Space: 1x1 or 1 square (Character)
Cover: None
Base Attack +0; Grp +0
Str: 10 Dex: 10 Con -, Int 0
Skills Init +5, Pilot +5, Mech +5, Per +5
Crew(1 notmal)

Electric Motorcycle
Cheaper than cars, these vehicles are often employed by messengers and occasionally military scouts. They run silently and have a fairly decent range due to low weight and mass. Most of these motorcycles are little but a chassis strapped onto a large capacitor, making them extremely dangerous and a poor choice for combat and urban driving.

Cost: 20,000 new, 15,000 used.
Medium Ground Vehicle (Bike)
Init +15 Senses Perception +8
Defense Ref: 16 (Flat Footed 10) Fort: 14
HP: 20; DR 5; Threshold 12
Speed: 10 squares (60 km/h)
Ranged: N/A
Fighting Space: 1x1 or 1 square (Character)
Cover: None
Base Attack +5; Grp +14
Str: 18 Dex: 24 Con -, Int 0
Skills Init +15, Pilot +15, Mech +8, Per +8
Crew(1 expert)

Electric Car
These vehicles are relatively efficient and fast, utilizing electrical capacitors for power instead of steam. The main drawback is that they are highly explosive- a crash means a death sentance not only for the driver but everyone around him. As such, they are toys for the idle rich and under no circumstances allowed in urban areas- although the influence of their drivers causes authorities to often overlook that rule.
There are no capacitor recharge stations, so drivers must maintain thier own vehicles at home.

Cost:40,000 new, 35,000 used
Large Ground Vehicle (Car)
Init +12 Senses Perception +5
Defense Ref: 14 (Flat Footed 10) Fort: 14 +1 Armor
HP: 30; DR 5; Threshold 12
Speed: 10 squares (60 km/h)
Ranged: N/A
Fighting Space: 2x2 (Character)
Cover: Half +5
Base Attack +0; Grp +15
Str: 18 Dex: 18 Con -, Int 0
Skills Init +12, Pilot +12, Mech +5, Per +5
Crew(1 normal)

Steam Tank
Armored, expensive and slow juggernauts of the battle field, these monstrous pillboxes are infantry support vehicles, boasting machine guns and a crew of four. They are slower than a horse, and so typically used only as tie-breakers in trench warfare.
Steam tanks are usually crewed by 4 men, a commander, a pilot, a gunner, and a mechanic who also serves as a loader. Without a loader, the Heavy Cannon takes 2 rounds to load.

Cost:430,000 new
Huge Ground Vehicle (Tank)
Init +8 Senses Perception +8
Defense Ref: 14 (Flat Footed 14) Fort: 20 +4 Armor
HP:100; DR 10; Threshold 30
Speed: 2 squares (15 km/h)
Ranged: 2 Heavy Machine Guns +5 (Pilot), Dmg 4d12, Arc: Front
2 Heavy Machine Guns +5 (Gunner), Dmg 4d12, Arc:Turret
1 Heavy Machine Gun +5 (Commander), Dmg 3d12, Arc: Turret
1 Heavy Cannon (Gunner) +5, Dmg 6d10x2, 2 Square Splash
Fighting Space: 4x4 (Character)
Cover: Total
Base Attack +5; Grp +25
Str: 30 Dex: 10 Con -, Int 0
Skills Init +8, Pilot +8, Mech +5, Per +5
Crew(4 expert)
Payload: 30 shells

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