Thursday, December 20, 2007

True Vampire Prestige Class

Prerequisites:
Minimum Heroic Level: 7th
Race: Vampire
Darkside Score: 1

Base Attack Bonus: Half
Force Points: 6+1/2 character level
At each level, a True Vampire gains 1d12 hitpoints+ Con modifier

Defense Bonus: You gain +2 to reflex, Fortitude, and Will Defense

Colors of the Night: True Vampires gain Darkvision. They ignore all concealment, including total concealment from darkness. True Vampires can perceive colors in the darkness.
Normal: Creatures with Darkvision cannot perceive color while in darkness.

Talents:A True Vampire gains a talent every level. He must select from the Nosferatu Talent Tree, or the Influence Talent Tree(Noble)

Nosferatu Talent Tree
Create Ghoul: You gain a minion called a ghoul. Ghouls are fanatic but intelligent followers, and obey any and all commands unquestionably and to the best of their ability.
You must have killed this minion through the Corrupt Transfer Prestige Class. Convert any heroic levels this minion has into nonheroic levels. Ghouls may never have heroic levels. You can only create ghouls from human characters up to three quarters of your level, rounded down.
Refer to the Crimelord prestige class for details.

Spawn Vampire: Any ghouls you create can become Vampires. Vampire Spawn can never have heroic levels. Vampire Spawn do not lose their first level feat, and return to human form once you have been slain. Vampire Spawn are under your direct control.
Prerequisite: Create Ghoul

Undead Regeneration: After one or more rounds of being unconscious, you can activate a Second Wind as a swift action or use the recover action. You gain one additional use of Second Wind.
Prerequisite: Heroic Level 10th

Withstand Sunlight: You are not instantly destroyed by sunlight, but are at a permanent -1 on the condition track when exposed to it indoors or during daylight hours outside. Shading has no effect.
If reduced to -5 or more on the condition track while in the sunlight, you are destroyed.
Prerequisite: Unholy

Unholy: You gain a +5 bonus to defense against Anathema wards.

Shapeshifter(Hound):You can turn into an unholy canine beast. As a swift action, you can turn into a four legged, Medium sized canine. Your speed increases by 1 square, and you gain a Bite Attack which deals 2d6+str damage. You gain a +2 to melee attacks, and gain the Trip Feat.
Prerequisite:One other Nosferatu Talent

Shapeshifter(Bat):You can turn into a Tiny bat as a swift action. You have a -8 to Strength to a minimum of 2, and gain a fly speed of 6 squares.
Prerequisite:One other Nosferatu Talent

Shapeshifter(Mist):You can turn into a sickly green mist as a full round action. In mist form you are immune to physical attacks(but not energy or magical) and can pass through tight openings. You cannot perform any other actions than movement. You only have a fly speed of 1 square.
Prerequisite: Unholy,Shapeshifter(Bat) or (Wolf), Heroic level 10.

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